mapgame
This Map game is now closed since it was not edited for 7 days in a row!

This was trans-wikied from the [[WWZ | 1945-1991: Cold War world Wiki | Fandom [[1]], [[2]] and [[3]].

Scenario

In 1942, the Nazis developed a new air born bio-weapon, which was sent to Sobibor Concentration Camp to test it. The gas appeared to be a success at killing quickly, but when the clean up team is sent in to clear away the bodies, they were attacked by the reanimated corpses. Within hours the team was infected. Within days the camp, and within two week the Nazis had lost more troops than they had in the entire of the Battle of France. In a month the Nazis had been holed up in Berlin, which they held against the Horde. Another Horde had also entered the recently conquered Ukraine SSR and were heading towards Zhytomyr in the face of stiff Soviet resistance as German forces fled back to defend Germany from the Horde. Taking note of the situation, some states prepared for the worse, with the mountainous nation of Switzerland acting fast to seal it's borders in the hop to hold out as did the quickly fortified micro-nations like Monaco.

By 1943, the zombies had spread across the Third Reich, over most of France and throughout Spain. The British Ambassador was evacuated, but he had been bitten, and the plane he was in crashed on the coast of the UK, releasing the virus. Within days several cities/regions had made plans of how to survive. Cornwall was cut off from the rest of the UK by the Horde and built a wall to hold the zombies back. Cambridge and Ely blew the locks and were cut off by the impassable Fens. London was fortified by 3 regiments of Infantry. After two months of fighting, London fell to the Horde, and the King shot himself, but his children had been evacuated to the North of England, where, like in Scotland, Northern Ireland, Eire and North Wales; Factories made Weapons and with the help of rest of the British Army stationed there, they fought the Zombies off.

The Netherlands blew it's dykes around many of it's polders and hid in the western remnants of the polderland. Hungary, Romania, Serbia and Slovakia put up a spirited and unified defence of their homelands, and held their ground, but at a heavy cost. The Latvian, Dutch, Danish volunteer SS units and a Waffen SS armoured Corp gave many lives in the 3 battles of Poznan. Another SS unit was totally destroyed in the defence of Konigsberg and another unit in the defence of Lyon. German troops with flamethrowers helped save the Woolf's lair, Berlin, Danzig and Flensburg, but most troopers were killed. The bitter cold of places like Finland also helped hold back the zombies.

The Soviet Union sacrificed many of it's most prized armoured divisions in the Ukraine and Belarus whilst they built a huge wall and ditch across the USSR, it contained Stalingrad, Moscow, and Arkhangelsk , with a long thin line of it reached out to include Leningrad. Krasnodar also continued as an independent frontier state. Desperate Soviet troops invaded and took over eastern Alaska, and utterly destroying most of the State whilst the USA ignored the Alaskan pleas for help. The United States Army sent a task force to the now chaotic New York as the core of a high-profile military campaign intended to restore American morale and accusing Alaska of defecting to the USSR. A smaller USMC veteran's rally a week later in Seattle accused Canada and Mexico of selling out. This gave rise to the former state's rebels who wanted Alaskan independence.

Later in the same year a Nazi ship washed up on the northern shore of Argentina. Within a few weeks the zombie horde in the cooler parts of South America numbered in the 100,000s, with Argentina and Mexico getting partly zombifyed and thus the USA was forced to fortify the southern border soon afterwards, but the line was breached, and after much heroic fighting in Oklahoma and New Mexico, the USA was split apart by the Horde. The mountains of Peru, the Amazon rainforests and Bolivia-Paraguay held out pretty well. The Falkland Islands, by then a Chilean satellite state, also became a small region of cleanliness in the heart of infected South America, and the Population swelled massively due to an influx of mainland refugees.

Mayotte, Mauritius, Reunion, the Seychelles, the various Pacific islands, Haiti, the Dominican Republic, Barbados, Grenada, Guadalupe the Bahamas and Jamaica also survived due to being isolated as Islands.

When the virus spread to Asia in 1947, the only Mainland Countries strong enough to survive it were the USSR, India and China. Japan and Taiwan also survived because of their isolated position as islands that also quickly sealed there borders and both Nepal and Bhutan (mountains). Saudi Arabia was to hot and dry and was not fully threatened either. They became dried out, crumbled away and disintegrated in to harmless dust.

The Horde Rampaged though parts of Africa relatively unopposed in 1948, save for in the burning desert sun in places Niger and north Anglo-Egyptian Sudan or the stifling rain forest and jungles of places like Ubangi-Chari (OTL- the C.A.R.) and Moyen Congo (OTL- Congo (Brazzaville)). All the great apes in the DRC became infected and turned in to "Crimbies", a verity of violent, but non contiguous "Dombie" that stays alive for only 49 hours before dying of internal bodily combustion due to excessive body heat. In the north the Allied, Vichy French, Italian, Egyptian and German Forces in Egypt and Libya successfully allied together as one to survive the onslaught, and formed a new state in Northern Africa of Anglo-German North Africa and it's allies Egypt! S. Africa, Rhodesia, Rwanda-Burundi and Liberia held out too.

There is still hope since a 1949 Canadian and 1951 Soviet study showed that Paleo-Asiatic, Ainu, Native Americans, Inuit, Yip'ik and Aleuts are slightly less susceptible to zombie bits than the rest of humanity.

A. Africa, Australia, New Zealand, Chile and Argentina clamed part of Antarctica and sent some scientists and weather stations there, but the rest is uninhabited and unclaimed!

The USA was collapsing into anarchy, has shut down all official attempts to create the atomic bomb. The Manhattan Project continues, but with few resources, and the constant battle with the Horde only a few miles away, will they or the struggling USSR complete their bomb projects in time, if all? Due to local many crisis points Missouri, Arkansas, Louisiana, United Dakota (North and South), Idaho and Utah set up there own provisional frontier regimes. The

10 years have passed now, but will humanity triumph over the Zombie Horde in early 1952? It is now in your hands!...

Moderators

Map

The ATL map of 1949, with OTL 1942 borders in white.

The ATL map of 1949, with OTL 1942 borders in white.


If you want to be mapmaker, post one of your maps on my talk page (signed please)


Rules

  1. I am going to limit the nations, as that when a person gets two countries; they usually neglect the other one.
  2. The Golden Rule: Treat others as you want to be treated... is not it! Still, you must be plausible.
  3. No one can invade either neutral and mod controlled grey tribal zones.
  4. Nuclear programs may start in 1943.6. It will take at least 3 years to develop nukes if you are one of the “Big Cheese” (USSR, West USA, East USA, Chinese Empire, British India and the Japanese Empire.). It takes after 1945.6 if you’re not a “Big Cheese” nation, but are well developed industrial nation (like OTL France, Canada and Italy etc.). * = Already started one by OTL 1941, so you could simply restart it else wear and cut the 1.6
  5. You need a Casus Belli or a carefully faked up one (Hitler did it in OTL to Poland) before declaration of a war.
  6. Mods' words are law, unless proven wrong.
  7. Referees can strike out implausibility. However, the reason must be stated and sourced (i.e.-Wikipedia, the BBC, CNN, ITN, NHK, Encyclopaedia Britannica, and so on).
  8. 1/2 a game year per real day.
  9. Anyone who is less than a primary power can not use terrorism to destroy heads of government or state, top generals or to blow up seats of government.
  10. Research your nation on sites like- Wikipedia, the BBC, CNN, ITN, NHK, Encyclopaedia Britannica, and so on. 
  11. Make a nation's data profile on the game's National Profile page to add some character and depth to the game.
  12. You can be a rebelling colony or vassal, but you must declare UDI and give reason for declaring it (race, religion, colonial neglect, economics, and so on) Playing as a colony or vassal is forbidden, unless you say you have made it become independent.
  13. We will have resolutions/stuff when the World Union (UN)  is created at World Union Page.
  14. As for nuke use, It has been often abused. Each nation can only let off a maximum of five a year with a total yield of 500 KT, for each nation per year.
  15. Game is archived every ten years/20 turns.
  16. Assassinations and oil embargoes are legitimate weapons of war too.
  17. Edit the game in Source Mode. Editing in visual mode and creating code problems may result in your edits being undone or full of garbled data.
  18. Be plausible, no hyper development, hyper conquest or nuclear Armageddon (i.e.: Mongolia will not launch Genghis Khan in to space in 1240AD on my watch)!
  19. The UN was planned to open in 1949, but it will now be formed in 1952. For the selection of impermanent Security Council members and the votes of non-player nations, a mod will decide every turn with Random.org.
  20. Don't do drugs while online. 
  21. Research your nation. If you choose any country, you should at least Google about it, OTL history, religion, culture, language and so on. ATL can change many thing; but stuff like mountains, oil fields and monsoons will stay constant until they are destroyed by man. After you make some back-story events in early moves you can start ruling it in your way.
  22. Must be registered a User (got a named account, not just an IP number) to join.
  23. If there is anything else, post on the talk page.
  24. Expansion in extreme climates like Greenland, Niger, Nepal and Amazonia will be very slow due to logistic and climate problems for any wood-be invader.
  25. Puppet states, vassal nations and protectorates can be created. Places can be vasselated after five years of successful occupation. Vassals can be peacefully annexed after 10 if they are ethnically and religiosity the same as the suzerain state that wishes to annex them, otherwise they will remain as vassals and shall fight formal annexation.
  26. New turns start at 21:00:01 UTC.
  27. Anyone who is less than a primary power can not use terrorism to destroy heads of government or state, top generals or to blow up seats of government.

Mod Rules

  1. Mods must be plausible in their mod events and must not target any particular nation.
  2. Carving large empires is NOT a cause for mod targeting, unless it is implausible.
  3. Mods may be voted out of their modness with a popular vote from any user if the mod is unfair to players.

Vassal Rules

  1. Unless the vassal can provide real military aid to a country, it cannot be used in an algorithm. For example, OTL Romania and Poland can provide military assistance to the USSR, but OTL Tannu Tuva and Grenada ain't gonna help much, so use your head!
  2. Vassals may declare war instead of the actual nation.
  3. Places can be vasselated after five years of successful occupation.
  4. Vassals can be peacefully annexed after 10 if they are ethnically and religiosity the same as the suzerain state that wishes to annex them, otherwise they will remain as vassals and shall fight formal annexation.

Terrorist and rebel organisation rules

  1. Any nation can create a proxy terrorist (OTL- IRA, etc) or rebel militia (OTL- UNITA, etc) organisation.
  2. Terrorists do not give any advantage in terms of algorithms, but rebel armies add one point to the side that they are loyal to.

Technical note

You need to have played a map game before taking the USSR, West USA, East USA, Chinese Empire, British India or the Japanese Empire.

Rules

  1. How to make a good map
  2. General map game rules
  3. How to play a map game

Note

How to kill a zombie

  1. Destroy Brain, or remove the brain from the body. (http://ultimate-map-games.wikia.com/)
  2. Drowning also works, as that starves the Brain of Oxygen. (http://ultimate-map-games.wikia.com/)
  3. Chop it's head off. (http://ultimate-map-games.wikia.com/)
  4. Smash it's head and thus the brain to pieces. (http://ultimate-map-games.wikia.com/)
  5. Crush it to pieces under rubble or with a heavy vehicle like a tank or a railway train. (http://ultimate-map-games.wikia.com/)
  6. Burn it. (http://ultimate-map-games.wikia.com/)
  7. Dissolve it in acid. (http://ultimate-map-games.wikia.com/)
  8. Nuke it. (http://ultimate-map-games.wikia.com/)
  9. Wait about 10-5 years and mildew would have destroyed them as with a normal corpse. (http://ultimate-map-games.wikia.com/)
  10. The brain must be destroyed or the body must be massively and hopelessly damaged/destroyed outright. (http://ultimate-map-games.wikia.com/)
  11. Completely blow it up.
  12. According to Haitian legend (Wikipedia) a zombie could also be saved by feeding them salt.

Only destroying the brain will result in the true death of a zombie. Decapitation (severing the spinal cord) will only render the body immobile, while the head will still function and is capable of infecting the unwary. (http://zombie.wikia.com/)

Although medical treatment of bites has been shown to slow the death and resurrection of victims, there is no known cure. (http://zombie.wikia.com/)

Zombies

Most Romero zombies true zombies died a year after re-animation due to decay. Most infected fast zombies died after 6 months for the reasons humans also dyed of.

About 55% remaining zombies are Dombies. These aren't your normal Romero zombies or infected fast zombies. These infected fast zombies are a cut above the usual Fast Zombie to.

Many Dombies are former Nazi German, Imperial Japanese, Soviet (especially Russians and Ukrainians), American (especially whites), Fascist Italian, Manchurian (especially collaborationists) and Vietnamese (especially collaborationists) soldiers/civilian who have been infected with Element 115 (Ununpentium, one of the heaviest and most radioactive elements) after the atomic la accidents of 1945-1946.

They caught the virus like fast zombies and subsequently brain-damaged (no frontal lobes), but were also physically enhanced. These zombiefyed humans who are lethal, strong, fast, partly immune to pain and very determined. These brutes are a form of fast zombie called Dombies, that can, and will, tear people limb from limb, and they number in thousands. This will not be an easy battle with, but will die of natural causes after 2 years.

Intelligent Zombies lead the Dombies. Intelligent Zombies, are exceedingly rare zombies that retain their personality and intelligence, such as the zombies in Marvel Zombies, Undead or Alive and the house of night zombies AKA red flegings. They are extremely curious, and so, are often seen examining fire and TV screens.

Current population is about 50,000,000- Dombies 55%, Romero 24.8%, Fast 20%, Crimbies 0.01%, and Intelligent 0.1%.

All They are often aggressive and kill humans in order to eat their brains.

Initial contacts with zombies are extremely dangerous and traumatic; causing shock, panic, fear, disbelief and possibly denial, hampering survivors' ability to deal with hostile encounters.

The response of authorities to the threat was slower than its rate of growth, giving the zombie plague time to expand beyond initial containment. According to Haitian legend (Wikipedia) a zombie could also be saved by feeding them salt.

Nations

North America

Caribbean

South America

​Europe

Africa

Asia

Oceania

Note this-

The Game

1952.0