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▼Page is used for all games in AltE franchise▼

Points

Casus Belli

(Only counts for the first attack.)

Motives

(Only one can be selected, "fake motives" is applied for certain reasons)

Landscape and fortification

[*value is doubled if there is no fortification and defending army had one turn to prepare. Applied only to landscapes marked with asterisks]

Fortifications


[Both, Forts and Walls will be marked on the political map.]

Battlefield and army factor

Superior tactics and rested army with high morale is also a important thing if you want to defeat your enemy.

Economy and Military

  1. Collapsing/Recovering/Growing
  2. Struggling
  3. Weak
  4. Fragile
  5. Developing
  6. Reasonable
  7. Fair
  8. Good
  9. Strong
  10. Stronk
  11. Thriving
  12. Powerhouse
  13. All-Consuming
  14. Frightening
  1. Local Garrison
  2. Defensive Power
  3. Insignificant Power
  4. Local Power
  5. Moderate Power
  6. Regional Power
  7. Great Power
  8. Continental Power
  9. ​World Superpower

Multipliers

Fortune

There are always some factors that cannot be defined properly but can really influence the battle, for example, half of your army ate bad berries and right when the battle starts they get really sick. To represent that small chance of luck for one or another army there is Random Org, the system is kinda complicated but eh, sometimes Tyche has really incredible things to offer.

So the thing goes as follows:

Step 1: Two RNG's are made from 1 to 101, one for each fighting side. This determines a small chance of Epic WIN/FAIL. 1 represents win, 101 represents fail and other 99 numbers show that no miracle happened that day.

Step 1.1: If somehow someone was so unlucky to get 101, another RNG is made from 50 to 100, number that you get, divided by 100, represents multiplier for the final score of that side.

Step 1.2: If somehow someone was so lucky to get 1, another RNG is made from 100 to 150, number that you get, divided by 100, represents multiplier for the final score of that side.

Step 2: If no epicness took place in that battle, two other RNG's are made from 95 to 105, number that you get for each side, divided by 100, represents multiplier for the final score of that side.

Results

Count the scores for both sides.

Multiply the scores by Fortune coefficient.

Find winning coefficient (losing score/winning score)

Take portion* of losing army. (represents losing side casualties)

That number depends on what role do you play in battle:

Multiply losing army casualties by winning coefficient (casualties*coef.), this represents winning side casualties.

[Very important]  Even if you have better score, you can not lose all of your soldiers, otherwise you will be the losing side. i.e. Sparta has 0.5 winning coef. in the face to face battle and 1000 men, Athens have 3000 men. If we count by the algorithm, Sparta will lose 1,500 men, so it will be declared the losing side. Real Athenian casualties will be: Full size of spartan troops/coef.

Winning side can take (expansion limit/coef*battle role multiplier) px of land.