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General Rules

Be plausible  

Be accurate.

Gaawd, be polite

Moderators and events

Be interesting, creative and tidy

Game rules

Map

Black regions (terra incognita) are unavailable for expansion, you first need to discover and map them out, depending on what territory is that this can take 1-3 turns.

Dark gray regions are discovered but hard to explore, since your people don't know much about them, depending on what territory is that this can take 1-2 turns. You can not expand or move your armies through there.

Gray regions are moderately explored, to properly map them out you need 1-3 turns. You can expand and move your armies through them, but it could get you in trouble with an unknown hostile tribe you didn't even know existed.

Light gray regions are the easiest option for expanding.

Turns

Everything is limited.

Category size expansion limit conquest limit
Tribe <2500 px 100x Defined by alg
Small state 2500-10,000 px 250x Defined by alg
Country 10,000 - 75,000 px 500x Defined by alg
Great power 75,000 - 250,000 px 1000x Defined by alg
Empire 250,000 - Two million px 2500x Defined by alg
Global power Two million - Ten million px 5000x Defined by alg
World superpower Ten million plus px

10,000x

Defined by alg

Categories

  1. Collapsing/Recovering/Growing (1edp)
  2. Developing (5edp)
  3. Reasonable (10edp)
  4. Fair (15edp)
  5. Good (20edp)
  6. Strong (30edp)
  7. Thriving (40edp)
  8. Powerhouse (50edp)
  9. All-Consuming (60edp)
  10. Frightening (70edp)


  1. Local Garrison (Growing economy)
  2. Defensive Army (Developing)
  3. Insignificant Power (Reasonable)
  4. Local Power (Fair economy)
  5. Moderate Power (Good economy)
  6. Regional Power (Strong economy)
  7. Great Power (Thriving economy)
  8. Continental Power (Powerhouse economy)
  9. ​World Superpower (All consuming economy)
  10. World Police (Frightening economy)

Changes

Rules can be only changed by Mr.Darius. Everything that was changed will be announced in the main page, at the beginning of turn.